![]() ![]() ![]() as well, it was 2010, and i hadn't even remotely seriously touched any game development in. It was a pretty lofty ambition: let's knock out a shmup to see how we'd work on this kind of thing in a couple months and have it ready for the convention just around the corner! with Squeedge handling the art on this project, it was the first time i'd worked on an original game.
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